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Almathera Ten Pack 2: CDPD 1
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Almathera Ten on Ten - Disc 2: CDPD 1.iso
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026-050
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032
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sword
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read.me
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Text File
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1995-03-13
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5KB
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119 lines
Sword of Fallen Angel
an Amiga Adventure Game
--+--
Days of long ago when evil forces of Tharnatos spread across
the land, a mighty angel was sent to destroy the evil one. The
angel become a sword, the Sword of Fallen Angel.
A band of courageous people from the Jade Circle with the
help of the sword has defeated the evil one. From there came the
legend, the legend of the Fallen Angel.
Now the evil one has raised from his grave. Once again this
beautiful land is in a great danger of destruction.
Here is the story of a man. The man with a great destiny
struggles between life and death to destroy the evil one.
About the Sword:
The Sword of Fallen Angel is an all text adventure game written
in Basic. The story came a long way back, and by the year it grew up.
Now, the story is complete, it is very very long and complex.
The story is basically a classic battle between good and evil,
but it is full of twists and turns, plus it:
1. combines sword, sorcery and mystery story into one.
2. involves many exotic places and objects.
3. involves many charactes with interlocking relationships.
4. is a melodramatic story, very very emotional.
Unfortunately, this program is still under development.
Right now, it is only about 20% of the whole story. There is not much
going on at this early stage of the game, but it has its own uniqueness.
This game is put into the public domain library as a shareware
program to see the responses of you guys, the avid adventurers.
In the near future, I'm planning to rewrite the whole story in C language,
to upgrade the parser system and the program structure.
How to load and run the game:
1. It requires AmigaBasic and the following files:
Sword.txt - the main program (in ASCII format).
Sword_item.dat - contains items.
Sword_verb.dat - contains verbs and commonly used comments.
Sword_comment.dat - contains comments for your actions.
To enchance the performance of the program, copy this
file to ram: (can be achieved by using CLI).
Sword_set# - contains room's descriptions and directions,
and miscellaneous items. Now only number 1-5 available.
2. Copy all those files from (2) to df0: which has Workbench and
AmigaBasic on it (required 315 blocks at the most).
3. Run or open the Amigabasic. The program won't run directly because
basic won't set aside enough memory. You have to type
CLEAR ,65000 on the basic output window (left window).
4. For the first run, you need to save it in a binary format first, so
LOAD "Sword.txt"; SAVE "Sword.bas",B; RUN; (';' -> hit RETURN).
5. For the subsequent run, just type RUN "Sword.bas".
About the parser system:
The parser system is not that sophisticated, but it does accept
one to four words as a command. It requires verb as the first word,
no multiple verbs or commands allowed. It recognize about 70 verbs
and 100 objects, it doesn't know adjectives such as RED, BIG, etc.
It will ignore 'the', so you can use commands such as TAKE THE SWORD.
Sometimes it is necessary to put more than 2 words as KILL THE SNAKE WITH
THE SWORD, and it will accept that command. Some words are abbreviated
to one letter (see below). If it doesn't recognize you commands,
don't despare, try another one.
About the commands:
1. To move around use NORTH, SOUTH, EAST, WEST, UP , DOWN, and GO [place]
N,S,E,W,U,D are also acceptable. Go is used to go to places such as
GO DOOR, GO TO THE DOOR, or ENTER THE HOUSE (ENTER is equivalent to GO)
2. It has a save and restore feature. You can save your progress, and
retrieve it by SAVE and RESTORE commands. It will ask your for the
filename afterwards. If you just hit ENTER, it defaults to SWORD.SAVE
in the current directory.
3. COMMAND is used to list the commonly used commands. This isn't all it
knows, you have to figure out the rest, or will be given to you as
you go along.
4. EXAMINE is very useful, HELP is sometimes helpful.
AGAIN is to repeat the last command.
INVENTORY, LOOK can be abreviated as I, L.
5. To manipulate items, TAKE, GET, DROP, PUT are used. Also you can
put something on something as PUT SWORD ON THE TABLE sometimes.
WEAR is used to wear something, it is automatically take the items off
if you drop it. To check if you are wearing something, examine it.
6. SPELL is to see what spells are known to you, use the spell name to
cast it.
7. Beware: Death comes easy, so save your progress.
Final Note:
Feel free to copy and to distribute this program. Spread it out.
If you like the game, please send $5 or more for the product support
and development. If you have any comments or questions, or you need
a solution, or you find any bugs, please addressed to:
ANDRY RACHMAT
10715 ROOSEVELT N.E. #7
SEATTLE, WA 98125
Happy adventuring.....